Are your
children using 3D printers at school, but you’ve never seen one in action? Is a Maker Faire like a Renaissance Faire? Is Raspberry Pi a dessert for
mathematicians? Do you earn digital
badges? Arduino?? There is a whole new vocabulary of products,
programming and inventiveness at schools and libraries today. Our Children’s Library is keeping up by
having books for children that explain
the origins, use and value of these new technologies.
Some of
today's most incredible inventions are the work of makers-people who apply
creativity to the latest technology to build a variety of remarkable homemade
devices. Whether they are programming tiny computers, designing their own board
games, or finding new uses for plastic, makers work together to share new ideas
and technology. [This book] takes a
look at people and their creative ideas. It explores how lasting contributions
are made in diverse field such as sports, entertainment, medicine, technology,
and transportation.
But what
good is it to be a Maker if you can’t share and show? Thus there came about …
Readers will
take a trip inside a Maker Faire to see how makers come together to share ideas
and projects.
Do you know
anyone interested in electronics and robotics?
The Arduino
is a small inexpensive computer that can be used to build and program almost
anything a maker can imagine. Readers will discover new processes, integrate
visual information with text, and learn technical word meanings as they read
the history of the Arduino and see how makers have put it to use in their
inventions. They will also find out how to set up and program their own Arduino
devices.
The
Raspberry Pi is a small computer that allows almost anyone to learn about
computer programming. It is aimed
especially at young students. They will
also learn how to set up and begin programming their own Raspberry Pis. https://www.raspberrypi.org/
Sorry, we
don’t have any books on Squishy Circuits, yet.
But check out University of St. Thomas, the developer of this
combination of play doh and electronic circuit kits. http://courseweb.stthomas.edu/apthomas/SquishyCircuits/
Games are proving to be a successful method for learning at all levels of education. Drawing on board and video games, fields such as medicine, social entrepreneurship, and library science use games to engage students.
Young
students will discover new processes, learn technical word meanings and find
out how games are designed and what makes a good game. They will also learn how
to plan and create games of their own.
Although this book focuses on board games, the principles also
apply to video games.
Discusses
how to create digital badges that let people know about a new skill someone has
learned.
Using the free program SketchUp, learn how to create computer-generated 3D models like the
ones used in video games and animated films.
Once you learn how to use a computer graphics program you can create objects with …
As they
become more common and more powerful, 3D printers are allowing makers
everywhere to bring their ideas to life. Readers will discover new processes,
integrate visual information with text, and learn technical word meanings as
they discover how 3D printers work and how makers are using them today. They
will also learn how to create their own inventions from 3D computer models.
1 comment:
great overview-should help grown-ups keep up too.
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