Thursday, June 4, 2015

New Technologies Turn Everybody into Makers

     





   



Are your children using 3D printers at school, but you’ve never seen one in action?  Is a Maker Faire like a Renaissance Faire?  Is Raspberry Pi a dessert for mathematicians?  Do you earn digital badges?  Arduino??  There is a whole new vocabulary of products, programming and inventiveness at schools and libraries today.  Our Children’s Library is keeping up by having books for children  that explain the origins, use and value of these new technologies.

Some of today's most incredible inventions are the work of makers-people who apply creativity to the latest technology to build a variety of remarkable homemade devices. Whether they are programming tiny computers, designing their own board games, or finding new uses for plastic, makers work together to share new ideas and technology.   [This book] takes a look at people and their creative ideas. It explores how lasting contributions are made in diverse field such as sports, entertainment, medicine, technology, and transportation. 

But what good is it to be a Maker if you can’t share and show?  Thus there came about …

Readers will take a trip inside a Maker Faire to see how makers come together to share ideas and projects.

Do you know anyone interested in electronics and robotics?

The Arduino is a small inexpensive computer that can be used to build and program almost anything a maker can imagine. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they read the history of the Arduino and see how makers have put it to use in their inventions. They will also find out how to set up and program their own Arduino devices.

The Raspberry Pi is a small computer that allows almost anyone to learn about computer programming.   It is aimed especially at young students.  They will also learn how to set up and begin programming their own Raspberry Pis.  https://www.raspberrypi.org/

Sorry, we don’t have any books on Squishy Circuits, yet.  But check out University of St. Thomas, the developer of this combination of play doh and electronic circuit kits. http://courseweb.stthomas.edu/apthomas/SquishyCircuits/

Games are proving to be a successful method for learning at all levels of education.  Drawing on board and video games, fields such as medicine, social entrepreneurship, and library science use games to engage students. 

Young students will discover new processes, learn technical word meanings and find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.  Although this book focuses on board games, the principles also apply to video games.

Discusses how to create digital badges that let people know about a new skill someone has learned.

Using the free program SketchUp, learn how to create computer-generated 3D models like the ones used in video games and animated films.  Once you learn how to use a computer graphics program you can create objects with …



As they become more common and more powerful, 3D printers are allowing makers everywhere to bring their ideas to life. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they discover how 3D printers work and how makers are using them today. They will also learn how to create their own inventions from 3D computer models.

1 comment:

kaye said...

great overview-should help grown-ups keep up too.